»»» to »»» As you know I’m a dev not an illustrator and it’s hard for me to draw images for my game. I love doing it and I choose a simple style for this reason but when I can, I try to reduce the work load using code. This is an example of exactly […]
Continue ReadingMonth: March 2020
Tile Blending / Edge Smoothing – Unity Tutorial
In this tutorial, we will learn how to create a TileMap in Unity using a custom mesh, define terrain types and blend terrains textures (edge smoothing). You can find the source on GitHub. Please share and consider supporting me on Patreon. 1. Creating a Map of Tiles Each tile has a terrain type Setting up […]
Continue Reading