Tile Blending / Edge Smoothing with Unity
In this tutorial, we will learn how to create a TileMap in Unity using a custom mesh, define terrain types and blend terrains textures (edge smoothing).
Well, look who's here! You've found Florian Gasquez. Heard of me? Maybe a whisper or two in the tech alleys? Those silver strands? They're the marks of two decades diving deep into the world of code. At present, one of my joys lies in spinning the intricate webs of servers and services that drive this site and several of my digital projects. On a different note, there's my current intrigue: AI models. I'm in the midst of crafting a Python library, orchestrating image, text, and audio models to interact seamlessly.
For me, it all began with drawing, which led to writing, and eventually, to coding. If you've ever marveled at the art of crafting from a void, we're kindred spirits. Delve into my projects or reach out if you're eager to create something unique with me.
In this tutorial, we will learn how to create a TileMap in Unity using a custom mesh, define terrain types and blend terrains textures (edge smoothing).
As you know I’m a dev not an illustrator and it’s hard for me to draw images for my game. I love doing it and I choose a simple style for this reason but when I can, I try to reduce the work load using code. This is an example of exactly that.
Assis devant son écran d'ordinateur, Elijah semblait agacé par un infini défilement d’erreurs. Pendant plus de cinq heures, il avait essayé de fixer un bug et l'état de ses cheveux noirs et gras reflétait son humeur.
If the writers of a show become a Person of Interest, it’s not supposed to be because it’s Breaking Bad.