fy@mainframe:~/projects/fyworld$ ./run --mode=creative

FYWORLD

Virtual world platform

Project status: ARCHIVED

WORLD BRIEFING

FYWorld is an open-source base-building and simulation game set in a fantasy medieval world. Guide your settlers as they build, survive, and thrive.

Built with Unity and featuring a custom tile engine that can handle massive worlds with 650k+ tiles across multiple layers without performance impact.

The project serves as both a game and an educational resource. All development is recorded and shared to help others learn Unity game development.

Status: Project archived - no longer actively developed. Source code remains available on GitHub for educational purposes.

GAME FEATURES

πŸ—ΊοΈ

Vast Tilemaps

650k+ tiles across 10 layers

🏰

Base Building

Create and manage settlements

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Resource Management

Gather, craft, and trade

πŸ€–

Character AI

Autonomous villagers with needs

✨

Fantasy Setting

Medieval world with magic

πŸ“–

Open Source

Learn from the codebase

TECHNICAL SPECIFICATIONS

Unity2018.x
C#.NET Framework
Custom EngineTile & Display
PathfindingA* Algorithm

NOTE: FYWorld features a custom tile and display engine that can render 650,000+ tiles across 10 layers without impacting pathfinding performance.

DEVELOPMENT ROADMAP

Phase 1

completed

Core tile engine & rendering

Phase 2

completed

Character movement & pathfinding

Phase 3

archived

Base building mechanics

Phase 4

archived

Resource & crafting systems

Phase 5

archived

AI behaviors & needs

⭐

216

GITHUB STARS

🍴

39

FORKS

πŸ‘οΈ

8

WATCHERS

πŸ“š LEARNING RESOURCE

FYWorld was developed live with all sessions recorded. This made it an excellent learning resource for aspiring Unity developers who wanted to see how a complex simulation game is built from scratch.